#ifndef __GAME_CONFIG_H
#define __GAME_CONFIG_H

//
// Supported Autorotations:
//		None,
//		UIViewController,
//		CCDirector
//
#define kGameAutorotationNone 0
#define kGameAutorotationCCDirector 1
#define kGameAutorotationUIViewController 2

//
// Define here the type of autorotation that you want for your game
//
#define GAME_AUTOROTATION kGameAutorotationUIViewController


#endif // __GAME_CONFIG_H

#import "cocos2d.h"
#import "SimpleObject.h"
#import "ShapePlayer.h"
#import "MyGridEffect.h"
#import "MyParticleEffect.h"

#import "ParticleWaterfall.h"
#import "ParticleWaterSprinkler.h"
#import "TexturedPolygon.h"

#import <MediaPlayer/MediaPlayer.h>

